It's very easy to change the proportions and pose the character in this step.Īfter I think I have the right shapes, silhouette, proportions, I usually start with a low resolution of Dynamesh to merge all of the parts and start adding more details to the shape, and to refine the silhouette from all angles. Once I was happy with them, I started adding cylinders to place the neck, arms, abs, and the legs.Īfter that I used move tool to tweak the shapes and try to follow the concept. In this case I started with placing three main spheres for the torso, head, and the hip. ![]() Blocking out the main shapes is one the most important part of the process in character creation, I usually start with the simple shapes such as spheres and cylinders.
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